Sept. 22, 2020

Part 3 "The Mansion"

Part 3

A scared child, a lost way, a powerful entity...

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Malevolent

Malevolent follows Arkham Investigator Arthur Lester as he unravels the mysterious circumstances that have befallen him.

This third part find Arthur lost in the woods with a child. Through luck or ruin he finds a place to seek shelter from the storm however, he is not the only one seeking salvation... If you enjoyed this story, become a Patreon supporter to receive all Chapters as they are completed as well as the choices that you, the listener, get to make. Find out more here: https://www.patreon.com/TheINVICTUSStream

 


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Transcript

PART THREE - THE MANSION

Original transcript by Carley McConnell and Jack! Reviewed by Puzzleglum.

 

(BEGIN Part 3.)

 

(RADIO: “And you call it madness / Ah, but I call it love!” Thunder rolls. The baby continues to cry. Arthur gasps awake.)

 

ENTITY: Arthur, move!

 

ARTHUR: Where am I? What the fuck happened?

 

(Eerie laughter continues in the background.)

 

ENTITY: She followed us.

 

ARTHUR: Is she still...?

 

ENTITY: Yes. You need to move. She’s behind us on the road and she is following.

 

ARTHUR: Is the baby okay? (ENTITY: I – ) Is the baby okay?

 

ENTITY: She seems fine. (The sound of something cracking, like ice.) Arthur, you need to climb out, and get the baby and move!

 

ARTHUR: I can barely think straight, I-I can’t even –

 

ENTITY: You’re facing the back of the car. You need to climb toward the cabin. The baby is near the front.

 

ARTHUR: I can’t…

 

ENTITY: Arthur. Breathe. We need to focus. Now. (Thunder rolls. Arthur grunts.) You’ll have to squeeze past the seats. The car is on its side.

 

ARTHUR: Why?

 

ENTITY (impatient): Because you got hit by a fucking car!

 

ARTHUR: Oh, right, right.

 

ENTITY: I can hear her approach. The baby is to your right, it’s still moving.

 

ARTHUR (soothing): Come here. It’s okay, it’s okay. It’s alright. It’s alright, shhh… (The baby gives a soft cry.)

 

ENTITY: Climb out. Yes. (Arthur opens the door.) Yes. You can do this.

 

(Thunder rolls.)

 

ARTHUR: Where is the other car?

 

ENTITY: It’s all over the place.

 

ARTHUR: And the driver?

 

ENTITY: All over the place as well. (Rain starts falling.)

 

ARTHUR: Oh, god. Why did she attack us?

 

ENTITY: We need to run.

 

(Arthur begins to step.)

 

ARTHUR: Okay. Where?

 

ENTITY: The other side of the road. Back into the woods. (Arthur shushes the baby.) Now! Arthur, if you don’t move, she will catch us and she wants to hurt us.

 

ARTHUR: I know, I’m trying. I know. Shhh. Shut up! I know.

 

(Arthur continues to walk as the baby quiets. The sound of rain fades a bit when they enter the woods.)

 

ARTHUR: Why did she attack us?

 

ENTITY: I don’t know, Arthur. Maybe she wanted the child back.

 

ARTHUR: Then why did she give her to us in the first place?

 

ENTITY: Again, I don’t know!

 

(Thunder rolls.)

 

ARTHUR: Is she still behind us?

 

ENTITY: I don’t know, I can’t see anything.

 

ARTHUR: I left the light in the car, or what’s left of it.

 

ENTITY: It’s fine. Just keep moving forward. (The baby starts to cry again. More thunder.)

 

ARTHUR: What is our plan here?

 

ENTITY: I don’t know, but Amanda Cummings and what has happened to us is on the back burner. There is something much bigger going on.

 

ARTHUR: What do you mean? I – wh – ?

 

ENTITY: Arthur, something more powerful is at play here.

 

ARTHUR: And we are its pawns.

 

ENTITY: Yes. (Arthur keeps walking.) There is a clearing up ahead.

 

ARTHUR: Thank god.

 

ENTITY: It… it’s a house.

 

ARTHUR: Wonderful! Wonderful.

 

ENTITY: It looks like there’s a light on in the attic. (Thunder rolls.)

 

ARTHUR: Just the attic?

 

ENTITY: Wait, no. S – never mind.

 

ARTHUR: D-did it go off?

 

ENTITY: I… I don’t know. I don’t know if it was ever there.

 

ARTHUR: What?

 

ENTITY: Arthur, I have a bad feeling about this place. We should go somewhere else.

 

ARTHUR: We need help. We need to get somewhere dry, and this baby needs our help. Let’s worry about your feelings later. Is this the way?

 

ENTITY: Yes. (Thunder rolls.)

 

ARTHUR: Why do you have a bad feeling? What does the house look like?

 

ENTITY: It’s three stories tall.

 

ARTHUR: Wow. That’s interesting.

 

ENTITY: It’s honestly quite impressive. It’s in the middle of this clearing.

 

ARTHUR: The grass feels quite tall.

 

ENTITY: It doesn’t look like it’s been cut in a long, long time. The house is a bit run-down. It looks old. Arthur…

 

ARTHUR: It’s still a roof over our heads, even if we just wait until morning. (Thunder rolls.)

 

ENTITY: There’s a pile up ahead. Overgrown but about waist high.

 

ARTHUR: Of what?

 

ENTITY: I’m not sure. Move to your right a little bit. It looks like… (Dice rolls.) Some debris… maybe a mirror. Maybe multiple mirrors. All broken. And maybe a baby crib. It’s difficult to tell. All of it looks burnt.

 

ARTHUR: Is there anything coming from the woods behind us?

 

ENTITY: Not that I can see.

 

ARTHUR: Regardless, we’ll still be safer inside. (Thunder rolls.)

 

ENTITY: All the windows look boarded up.

 

ARTHUR: Where is the front door?

 

ENTITY: There is a porch around the front of the house. Move wide to your right. There, that’s the porch, it wraps around.

 

ARTHUR: Stairs? Are they… (The stairs creak.) Oh. Where’s the door?

 

ENTITY: It’s in front of you.

 

ARTHUR: Right. Well, maybe we should knock, just in case? I don’t want to...

 

ENTITY: Arthur, no one is home.

 

ARTHUR: Well, how can you tell?

 

ENTITY: Because the door is open. (Ominous music rises.)

 

ARTHUR: But you said there was a – a light on.

 

ENTITY: I thought there... I – I think my eyes were playing tricks.

 

ARTHUR (intense): My eyes.

 

(Thunder rolls.)

 

ENTITY: Alright.

 

(The baby cries. Arthur enters the door and closes it behind him. His steps creak.)

 

ARTHUR: Does it lock?

 

ENTITY: Yes.

 

ARTHUR (to the baby): It’s okay, shh, shh. It’s alright.

 

ENTITY: Well. This looks lavish, or at least was at one time.

 

ARTHUR: How so?

 

ENTITY: There is a large chandelier scattered on the floor in front of us. The walls are dark, purple wallpaper, all faded and peeling. There are sconces on every wall. Some with candles still in them, but they look burned down to the wick. There’s a table to our right.

 

ARTHUR: Is there anything on it?

 

ENTITY: No.

 

ARTHUR: We need to find matches and somewhere to put her down for a moment. Any idea where the kitchen might be?

 

ENTITY: There are a few doors off of this room. One to the left of us. (Arthur walks.) No, this looks like an office.

 

ARTHUR: Is there somewhere to put her down?

 

ENTITY: Yes, there’s a couch in the room.

 

ARTHUR: Alright.

 

(Arthur puts the baby down.)

 

ARTHUR: The next room?

 

ENTITY: It’s along the same wall to the right. More. (Arthur continues to walk.) Here, here. This is the kitchen. There is a stove near the back by the window.

 

ARTHUR: Does the window look where we came from? From the woods?

 

ENTITY: It does.

 

ARTHUR: Is she out there?

 

(Suspenseful music rises.)

 

ENTITY: Lean forward and let me look.

 

(A raven suddenly caws, close. John makes a startled noise. Arthur gasps.)

 

ARTHUR: Jesus Christ! What was that?

 

ENTITY (sighing): A crow hit the window.

 

ARTHUR: Fuck. Oh, god.

 

(They both sigh. A drawer rolls open.)

 

ENTITY: Huh. There. Matches.

 

ARTHUR: Right. Any, um, candles?

 

ENTITY: Candle to your left.

 

ARTHUR: Brilliant.

 

(The baby starts to cry again.)

 

ARTHUR: Alright, okay. Coming… (He starts to walk towards the office.)

 

ENTITY: Now what?

 

ARTHUR: Now we work on staying safe until the morning. And then we and the child leave this place and find someone to help. (The baby coos happily.) Worst case, we walk back to the road and hitchhike. We get to town, we’ll give the baby to the authorities, and –

 

ENTITY: And the ones searching for you?

 

ARTHUR: I don’t know. Let’s cross that bridge when we need to, alright? For now, let’s just focus on staying warm and staying safe. I doubt we have much to worry about in here. Where is the couch?

 

(Suspenseful music rises.)

 

ENTITY: In front of you.

 

ARTHUR: Where’s...?

 

ENTITY: She’s gone.

 

ARTHUR: Wh-wh – ?

 

ENTITY: I don’t see her. I don’t hear her.

 

ARTHUR: Where...?

 

ENTITY: I don’t know. (Arthur’s steps become more frantic.) (ARTHUR: Is sh – ?) She’s not in the front hall either.

 

ARTHUR: The door?

 

ENTITY: It’s still locked.

 

ARTHUR: What?

 

ENTITY: Arthur.

 

ARTHUR: This doesn’t make any sense. How, how can…

 

ENTITY (intense): Something is wrong here. We aren’t alone. (An ominous chord plays.)

 

(Thunder rolls outside.)

 

ARTHUR (shaken): Alright, alright, we’re not alone. Uh, maybe a vagrant? Or someone who –

 

ENTITY: Or maybe it was something entirely different.

 

ARTHUR: What do you mean?

 

ENTITY: Something is drawn to you, Arthur. To us. The child, the book, the laughing woman… There is something otherworldly going on and we need to start thinking not only in terms of this world, but others.

 

ARTHUR: Others?

 

ENTITY: Yes. Just… start by finding the child. (Arthur steps. Rain hits a passing window.) It looks like there is a basement door, as well as the stairs leading up.

 

ARTHUR: I suppose we should check upstairs first.

 

ENTITY: Alright. (Arthur starts to climb the stairs.)

 

ARTHUR: When you said others…?

 

ENTITY: I mean other worlds, other evils, other monsters that lurk in the dark. This house is old, Arthur. It is decrepit, it reeks of history. There is no telling what horrors have been committed here. We need to tread carefully. (ARTHUR: Right.) We don’t want to wake something up.

 

(Arthur breathes shakily.)

 

ENTITY: Arthur.

 

ARTHUR: Y-y-yes?

 

ENTITY: Cover the wick of the candle, your breathing is sputtering the flame.

 

ARTHUR: Right, right. Sorry. (Thunder rolls.)

 

ENTITY: Alright, we’ve reached the top step.

 

ARTHUR: What does it look like?

 

(A thoughtful piano melody plays.)

 

ENTITY: There are a number of bedrooms, it looks like. The hallway here is carpeted but soggy with time, mold and animals living here. There’s something in the middle of the hall.

 

ARTHUR: What?

 

ENTITY: It’s… I – I remember it. It’s not a chair, it has... wheels?

 

ARTHUR: A wheelchair?

 

ENTITY: Well, yes, I suppose it’s that simple a name, isn’t it?

 

ARTHUR: Why on earth would a wheelchair be here?

 

ENTITY: Your guess is as good as mine. Probably better, actually, since you knew what it was called.

 

ARTHUR (laughing breathily): What do the bedrooms look like?

 

ENTITY: Well, the one to our left seems pretty straightforward, but we’ll have to move closer to see. The one on the right… There are rotten pieces of wood around the door.

 

ARTHUR: The door fell off?

 

ENTITY: No. it looks like it was boarded up.

 

ARTHUR: A-and someone took the boards off?

 

ENTITY: Or something broke out.

 

ARTHUR: Jesus.

 

ENTITY: Move towards it, Arthur.

 

ARTHUR: I –

 

ENTITY: We need to find the child.

 

ARTHUR (sighing): Right. (Arthur opens the door and steps inside.)

 

ENTITY: Well. There is a layer of mold on the floor in this room. (Thunder rumbles.)

 

ARTHUR: Jesus Christ.

 

ENTITY: Yes. There’s a bed. It’s – it’s sagging with time and water, the walls are nearly rotted through. This room looks so much worse than the rest of the house.

 

ARTHUR: Why? Why would…?

 

ENTITY: Wait. There’s someone on the bed. (A low, ominous music sting.)

 

ARTHUR: What?

 

ENTITY: No, it’s… They’re long since dead.

 

ARTHUR: My god, I-I don’t understand? W-why would –

 

ENTITY: Move closer.

 

ARTHUR: What? I –

 

ENTITY (threatening): Arthur, move closer to the body. (Arthur does so, breathing shakily.) I can’t tell how they died, but… (Dice rolls.) I think it may have been a woman.

 

ARTHUR: Why would she be here?

 

ENTITY: There’s a photo on the nightstand beside her… It – it looks like it’s a young girl.

 

ARTHUR: Her daughter, maybe?

 

ENTITY: Possibly.

 

ARTHUR: Why was this door boarded up? (Thunder rumbles.)

 

ENTITY: I don’t know…

 

ARTHUR: Was she killed?

 

ENTITY: Arthur, there are many things we don’t know right now. We need to search the house to understand what happened. Move back out into the hall. (Arthur steps.)

 

ARTHUR: Where is the other room?

 

ENTITY: Straight across from you.

 

ARTHUR: Right.

 

ENTITY: Mhm, this room is fairly small, and relatively empty. The walls look like they’re faded blue. It’s overlooking the front porch.

 

ARTHUR: Is there anything outside?

 

(The sound of rain hitting a window.)

 

ENTITY: No. Just the rain and road.

 

ARTHUR: Road?

 

ENTITY: The driveway. It’s fairly long.

 

ARTHUR: Right, right. (Arthur goes further into the room.) What are we looking for, exactly?

 

ENTITY: At this point anything that stands out.

 

ARTHUR: Well, talk to me. It’s awfully quiet and uncomfortable.

 

ENTITY: Right, well, it looks like there were pictures on the walls that have been taken down.

 

(As Arthur passes windows, the sound of rain against glass goes in and out.)

 

ARTHUR: Why? What happened here?

 

ENTITY: I don’t know, but I’m beginning to suspect that this house may have a story.

 

ARTHUR (sarcastic): You don’t say.

 

ENTITY: Wait.

 

ARTHUR: What?

 

ENTITY: There is a ladder here.

 

ARTHUR: Leading up?

 

ENTITY: Yes, it’s a fold out ladder to the attic.

 

ARTHUR: Well.

 

ENTITY: Well.

 

ARTHUR: After me, I suppose. (Arthur climbs the ladder. The sound of rain gets louder.)

 

(An ominous chord plays.)

 

ENTITY (in realization): Huh.

 

ARTHUR: What?

 

ENTITY: There’s a man here, laying on the floor, dead.

 

ARTHUR: Damn.

 

ENTITY: He’s been dead a long time.

 

ARTHUR: How do you know it’s a man?

 

ENTITY: He’s wearing a suit. What’s left of him... it-it sits loose in the clothes.

 

ARTHUR: What in god’s name is going on?

 

ENTITY: I don’t know, but it looks like this is a common room of sorts. There are holes in the roof here. Wait. There’s another small doorway in the back. Be careful, Arthur, some of the ceiling beams have fallen. (Suspenseful music rises.)

 

(Arthur steps. He opens a door. Occasionally, wood creaks or his shoes squish against the floor. He opens a door and it creaks loudly.)

 

ARTHUR: It’s very dark up here.

 

ENTITY: This looks like a bedroom of a young girl.

 

ARTHUR (taking a deep breath): Do you see…?

 

ENTITY: Damn.

 

ARTHUR: What?

 

ENTITY: The candle just went out.

 

ARTHUR: It feels – it feels cold in here?

 

ENTITY: There’s a breeze from somewhere.

 

ARTHUR: I don’t feel a breeze. I just feel cold.

 

ENTITY: Something blew the candle out.

 

(A woman hums in the background.)

 

ARTHUR: What is that?

 

ENTITY: I can’t tell, it’s too dark. There’s a small window, but the light is dim from outside. I… There’s someone sitting on the bed.

 

ARTHUR: What? Another corpse?

 

ENTITY: No.

 

ARTHUR: What?

 

(Ominous music rises.)

 

ENTITY: She’s holding the baby, Arthur. (The baby starts to cry.)

 

ARTHUR: P-put the baby down.

 

ENTITY: She’s looking at us.

 

(The wraith screams. Arthur runs, knocking things over, making noises of pain and fear.)

 

ENTITY: She’s not alive, Arthur, she’s…

 

ARTHUR (out of breath): Jesus. Fuck. What the fuck just happened? I feel, I felt – I felt like my heart stopped.

 

ENTITY (urgent): Arthur, this is a wraith.

 

ARTHUR (breathing heavily): A what?

 

ENTITY: A ghost of a living person bound to a place.

 

ARTHUR: What on earth are you talking about?

 

ENTITY: Listen to me. She is the woman from downstairs.

 

ARTHUR: The dead one?

 

ENTITY (growling): Yes.

 

ARTHUR: Why?

 

ENTITY: I don’t know.

 

ARTHUR: How?

 

ENTITY: Wraiths are bound to a location, sometimes. We need to understand what she wants. (Dice rolls.)

 

ARTHUR: What if it’s the child?

 

ENTITY: Well, yes. Wraiths would be attracted to life... but we need to understand the reason she’s bound to this house.

 

ARTHUR: No. Remember out back in the pile, the one you said was burnt. There was a baby crib.

 

ENTITY: Yes.

 

ARTHUR: Maybe she’s lost her own child? Or it was taken away. Or…?

 

ENTITY: You think she’s taken the child not just because it’s a source of living, but…?

 

ARTHUR: Maybe that’s why she’s remained?

 

ENTITY: It’s an idea. Regardless, she cannot keep the child.

 

ARTHUR: So how do you destroy a wraith?

 

ENTITY: We need to find an object she possessed while living. We also need to burn her bones and we need to lure her to a place where we can take the child from her, before...

 

(Ominous music rises.)

 

ARTHUR: Before what?

 

ENTITY: Before she kills it.

 

(Thunder rumbles. Rain falls.)

 

ARTHUR: Alright, I think – I think we need to move. Let’s stop this creature before it hurts the child. What is it again we need to find?

 

ENTITY: An object she possessed while living. It doesn’t have to be anything special, but we have to know it was hers.

 

ARTHUR: Alright. Her room might be a good start?

 

ENTITY: Definitely. We also need to burn her bones.

 

ARTHUR: Well, we know where those are for sure. Where we need to burn them is a bit of a mystery.

 

ENTITY: There was a fireplace in the office.

 

ARTHUR: Large enough for her bones?

 

ENTITY: It could work, with some effort.

 

ARTHUR: Otherwise, there’s out back, if the rain lets up.

 

ENTITY: Wherever we decide to burn those bones, it’s likely she’ll do everything she can to try to stop us. So we’ll need to prepare.

 

ARTHUR: What do you mean? H-how can she –

 

ENTITY: Arthur. This is a creature bound to this place through tragedy. She is not only a shadow of her former self, she is something that has chosen not to move on to the Dark World. She will do everything in her power to stay here.

 

(Thunder rumbles.)

 

ARTHUR: Well, then. We’ll just have to make sure we’re ready. So, what do you suggest we do first?

 

ENTITY: We need to assume this creature is as smart as they come. Which means…

 

ARTHUR: Which means if she figures out what we’re doing, then she may kill the child.

 

ENTITY: Possibly.

 

ARTHUR: Right. Let’s start by gathering something she owned, we’ll head to her room and find something. I’ll slip it in my pocket, so she doesn’t see.

 

ENTITY: Sure. With the child, the way she sang to it…

 

ARTHUR: You think she might be caring for it?

 

ENTITY: I don’t know.

 

ARTHUR: Alright. What is clear is that we don’t understand what’s happening here. Let’s head to her room, find an object she owned. And while we’re there, maybe we can find something that will tell us of what happened?

 

ENTITY: What happened to her?

 

ARTHUR: What happened here! Perhaps if we know what happened, we can better understand her intention with the child. (Thunder rolls.)

 

ENTITY: We know that the baby crib was burned.

 

ARTHUR: Yes, but why?

 

ENTITY: Let’s just look around here in the attic before we head back down. (Sad piano music begins to play.) This room clearly belongs to a young girl. Her pictures seem sad.

 

ARTHUR: Perhaps the crib was hers and they no longer needed it?

 

ENTITY: Perhaps. What little writing there is here seems to be in another language.

 

ARTHUR: Is there anything that says her name?

 

ENTITY: Yes, a few pictures have her name. Anna.

 

ARTHUR: Anna. Sad.

 

ENTITY: Alright, let’s head down.

 

ARTHUR: Alright.

 

(They go back down the ladder.)

 

ARTHUR: So how do you know so much about this creature?

 

ENTITY: I… don’t know, actually.

 

ARTHUR: You seem awfully confident.

 

ENTITY: Yes. I’m certain of what I say but… why I say it…?

 

ARTHUR: Look, I have begun to trust that at this point it’s easier to just accept that you are truthful.

 

ENTITY: That’s comforting.

 

ARTHUR: It’s clear to me that what is happening to you and me, while important, doesn’t have an answer right now. I-I don’t want to waste anymore time thinking about the Cummings girl or why this befell me. At least, not now. Right now, we need to focus on the task at hand and singularly devote our attention to this problem. Otherwise…

 

ENTITY: Otherwise, the child will die.

 

ARTHUR: Perhaps not only her.

 

(Arthur walks into the wheelchair and curses.)

 

ENTITY: Ah! The wheelchair.

 

ARTHUR (sarcastic): Thanks for the heads up. (He sighs.)

 

ENTITY: The bedroom is as we left it.

 

ARTHUR: And the body is still there?

 

ENTITY: Yes.

 

ARTHUR: Small blessing. Well, let’s take a look around then.

 

(He moves around the room.)

 

ARTHUR: Damn. Is there anything we missed on the body?

 

ENTITY: Nothing I can see. Her legs looked… deformed, slightly. Most of the flesh has been lost to time, but strips sit leathery on her chest and neck still.

 

ARTHUR: This is the first time I’m glad that I cannot see.

 

(Dice rolls.)

 

ENTITY: Wait.

 

ARTHUR: What?

 

ENTITY: It’s thin, but it looks like there is a line running down the dried strips of her neck.

 

ARTHUR: What do you mean?

 

ENTITY: I think she was wearing something around her neck when she died. (Thunder rumbles.)

 

ARTHUR: How so? L-like what?

 

ENTITY: I’m not sure, a necklace or a locket.

 

ARTHUR: But wait, i-it’s gone?

 

ENTITY: Yes.

 

ARTHUR: So she wore a necklace long enough after her death to leave a mark, but now it’s gone.

 

ENTITY: Correct.

 

ARTHUR: S-so…?

 

ENTITY: Someone must have disturbed this place. But why and who?

 

ARTHUR: Robbers?

 

ENTITY: There are many things in this house worth value.

 

ARTHUR: You mentioned the door was boarded up as well.

 

ENTITY: Yes.

 

ARTHUR: So someone broke into this house, broke down those boards, came into this room and took something from this body?

 

(A suspenseful music sting plays.)

 

ENTITY: And told no one.

 

(Something squeaks.)

 

ARTHUR (gasping): W-what was that?

 

ENTITY: Quiet. (ARTHUR: Oh, fuck.) I’m not sure.

 

ARTHUR: Look, let’s just – let’s just hurry up and find something. There’s the photo of the girl?

 

ENTITY: No, it should really be something we’re certain was hers.

 

ARTHUR: Do we think this is her Anna?

 

ENTITY: Yes. Likely.

 

ARTHUR: What about the wheelchair?

 

ENTITY: We know she used it.

 

ARTHUR: She had to.

 

ENTITY: It’s large. It may make the spirit suspect what we’re doing, but it would work for sure.

 

ARTHUR: Let’s just leave this room.

 

(Dice rolls.)

 

ENTITY: Wait.

 

ARTHUR: What.

 

ENTITY: She’s clutching something.

 

ARTHUR: What do you mean?

 

ENTITY: It’s nearly impossible to see, but her hand has almost completely deteriorated around it. It’s a small metal portrait.

 

ARTHUR: Of what?

 

ENTITY: A baby. A boy.

 

ARTHUR: So, the crib out back…?

 

ENTITY: Could have been his.

 

ARTHUR: But why burn it?

 

ENTITY: Perhaps something happened.

 

ARTHUR: Please let us just leave this room. (Arthur steps.) God, even the air out here feels different.

 

ENTITY: Pull out the photo. I want to see if there is anything on it. It’s quite faded. It has something written in another language on it, but… there is a name.

 

ARTHUR: What's the name?

 

ENTITY: Erik.

 

ARTHUR: Right, well, that means we have two options for the objects now – the wheelchair and this portrait.

 

ENTITY: Why would someone disturb this woman’s resting place? The boards were torn down, she was found and then something was removed from her, years after her death.

 

ARTHUR: And who put her in there? I assume she was dead when they did that, but…

 

ENTITY: I don’t think so.

 

ARTHUR: Jesus Christ.

 

ENTITY: Look, the important thing is, now we have names. That gives us power. If she believes that this child she has taken from us is her baby, then we can use that to lure her where we need her.

 

ARTHUR: But which name: we have Anna and Erik? Erik was clearly younger, but the wraith was in Anna’s room with the child. Regardless, we have to lure her somewhere and then we take the child before burning the bones, right?

 

ENTITY: I think it makes the most sense to move the bones first, if we want. We can always just burn them where they lie but… we’d have to leave the house pretty quickly. It would be very dangerous.

 

ARTHUR: Hmm.

 

ENTITY: I think the fireplace in the office or out back make the most sense.

 

ARTHUR: So how does the object come into play?

 

ENTITY: It will be used to tie her to the spot while we burn the bones. She’ll retreat to something she’s possessed in the world – whatever is nearest. It has to be a strong connection.

 

ARTHUR: Why not just have all the items there?

 

ENTITY: Because she’ll just bind from one to another – tethering her in more ways than one. Look, we need one item. More than that around us is equally dangerous.

 

ARTHUR: Alright, so we move the bones somewhere, lure her with a name, burn the bones and bind her with an object, a-and then...?

 

ENTITY: And then, if we’ve done everything correct, we either kill her or set her free. That’s our choice, but let’s not get ahead of ourselves. Where we burn the bones, which object we use, and how we choose to lure her all matter. We need to be smart about this, Arthur.

 

ARTHUR: If we need to be smart then, perhaps, we should learn all we can.

 

ENTITY: How so?

 

ARTHUR: I think it’s time we check the basement.

 

ENTITY: Are you sure?

 

ARTHUR: Look, there are pieces missing. We know enough to confront this creature, but there are still variables. Maybe the basement will have a final piece to this puzzle.

 

ENTITY: You speak at length about a puzzle, as if there is one to solve.

 

ARTHUR: You don’t think so.

 

ENTITY (sighing): I don’t know.

 

ARTHUR: Look, the child has been gone for some time now. We need to move.

 

ENTITY: Alright.

 

(Arthur walks.)

 

ARTHUR: Where is the door?

 

ENTITY: It’s under the stairs. Feel along the wall as it rises from the bottom step.

 

ARTHUR: Right.

 

ENTITY: There. Do you feel the knob?

 

ARTHUR: Yes.

 

ENTITY: Well?

 

ARTHUR: Just, give me a moment. Alright?

 

(Thunder rumbles. Arthur opens the door; it creaks open.)

 

ARTHUR: Well?

 

ENTITY: It’s dark. An abyssal black lay beyond, Arthur. The stairs disappear into it, as if being enveloped by ink.

 

ARTHUR (long-suffering): Of course it is.

 

(He slowly walks inside.)

 

ARTHUR: I can feel the humidity on my skin and… what is that smell?

 

ENTITY: I don’t know, it’s… it’s almost sweet. Sickly sweet.

 

ARTHUR: Yes, like… blood.

 

(The floor creaks – and then a wooden plank snaps.)

 

ARTHUR (scared, whispering): Fuck!

 

ENTITY: Calm down.

 

ARTHUR: What the fuck happened?

 

ENTITY: It looks like maybe the stairs gave out.

 

ARTHUR (breathing heavily, sarcastic): You think?

 

ENTITY: You asked, Arthur.

 

ARTHUR: Fuck. (He moans in pain.) Well, what’s the damage?

 

ENTITY: To yourself or the stairs?

 

ARTHUR: The stairs.

 

ENTITY: They don’t look climbable.

 

ARTHUR: What? What do you mean?

 

ENTITY: You can’t get back up that way.

 

ARTHUR: Bullshit.

 

ENTITY (frustrated): What do you want me to say, Arthur?

 

ARTHUR: Tell me that you’re lying and we can find a way up.

 

ENTITY: I don’t think you realize how far you fell.

 

(Arthur sighs.)

 

ENTITY: Are you okay?

 

ARTHUR: Yes. Let’s just get out of here. What is down here, anyway? What am I walking on? (His steps crunch.)

 

ENTITY: I can barely see. Use one of the matches and light a candle. (Arthur lights a match.) There is glass on the floor.

 

ARTHUR: From what?

 

ENTITY: I can’t tell, but there’s a lot of it.

 

ARTHUR: What else?

 

ENTITY: Well, there is a large stone pillar to your right. I can’t see far past it, but it’s facing a large open area down here.

 

(Arthur continues to walk.)

 

ENTITY: There… there’s a wheel on the pillar.

 

ARTHUR: What kind of wheel?

 

ENTITY: It’s bolted to the pillar.

 

ARTHUR: Can we turn it?

 

ENTITY: There is an easy way to find out.

 

(Arthur turns the wheel. A typewriter starts to click.)

 

ARTHUR: What the fuck is that?

 

ENTITY: I don’t know. There are wires running up from it to the ceiling.

 

ARTHUR: Well, where do they lead?

 

ENTITY: I’m not sure, look upwards and I’ll see. Move forward a bit.

 

(Arthur steps forward. He continues to walk.)

 

ENTITY: They’re just running along the ceiling. They look like they’re heading towards a dark corner. That way. No, turn. Yes. It’s running… it’s running down the corner into… a desk. A-a writing desk.

 

ARTHUR: What?

 

ENTITY: It's an old but ornate wooden desk. It’s covered in cobwebs and… there’s something on it. It-it looks like a typewriter, maybe.

 

ARTHUR: Who would...?

 

ENTITY: This typewriter is not normal. It – Arthur, it looks like the creation of a madman. It’s a dead crow, but it’s been sewed back together with wire and metal. Its beak is bent upwards as if broken and taped back together. The wire is thrust through its open maw and into the mechanical gears of the machine.

 

ARTHUR: Jesus Christ. Why?

 

ENTITY: Arthur, I have no idea, but this is not right. Something very wrong happened here.

 

ARTHUR: So, the wheel on the pillar?

 

ENTITY: Looks like it activated the mechanics inside the typewriter and wrote something.

 

ARTHUR: Really? Well what does it say?

 

ENTITY: I’m – (The Entity sighs.) It’s jumbled… it looks like a bunch of random… Oh, wait. (Dice rolls.) No. It says… ‘The Black Goat comes.’

 

(A small slam, and the sound of a shrill scream. Arthur gasps.)

 

ARTHUR (breathing heavily): What the fuck was that?

 

ENTITY: I don’t know. It sounded like the basement door shut. (ARTHUR: Jesus fucking Christ) Whatever it was, it blew the flame of the candle out. Light it again.

 

ARTHUR: Okay. Is there anything else on the desk?

 

ENTITY: Yes, but none of it seems relevant.

 

ARTHUR: How do you know?

 

ENTITY: It’s pieces of a dead bird, wires, screws…

 

ARTHUR: Fine. Fine.

 

ENTITY: I don’t know, Arthur. The desk does have drawers.

 

ARTHUR: Well. Check them.

 

ENTITY: Papers? More things written in Polish. Wait. (Dice rolls.) There’s a birth certificate here for an Erik Stanczyk.

 

ARTHUR: Stanczyk? That-that must be a family name. Wait, would that work?

 

ENTITY: What do you mean?

 

ARTHUR: Well we – we needed a name, something to draw the wraith, but we didn’t know which… Erik or Anna. Would the family name work?

 

ENTITY: Yes.

 

ARTHUR: Good. Good, then this was worth it. Now let’s find a fucking way out of here.

 

(The typewriter starts to click again.)

 

ARTHUR: Are you using the…?

 

ENTITY (disgruntled): No.

 

(More typewriter clicks.)

 

ARTHUR: Does that mean someone is turning...?

 

ENTITY: Yes.

 

(Ominous music starts to play.)

 

ARTHUR: Sh-shall I follow the wall? (Arthur starts walking.)

 

ENTITY: The walls are…

 

ARTHUR: What?

 

ENTITY: It looks like there are deep cuts in the stone. At least, in areas.

 

ARTHUR: What the fuck happened here?

 

ENTITY: I don’t know. (Arthur walks.) Wait. There’s something here in the wall.

 

ARTHUR: What?

 

ENTITY: It looks like an alcove, duck down a little bit and move forward. It looks like we could stand up again. I – I think it might be a chimney, running along the side of the house.

 

ARTHUR: Is it large enough for us?

 

ENTITY: Yes.

 

ARTHUR: Right. Well, we’re getting the fuck out of this basement.


(Arthur ducks down and grunts as he moves through the chimney. Suspenseful music starts to play.)

 

ENTITY: Arthur. Arthur! Climb quicker!

 

(A creature snarls and approaches.)

 

ENTITY: Arthur, keep climbing! (ARTHUR: (whispering) Fuck!) Faster!

 

(Arthur grunts. The creature screams again.)

 

ENTITY: That’s it. The living room. Climb out.

 

(Arthur, grunting, pulls himself out of the chimney. Rain falls.)

 

ENTITY: Alright, we need to make some decisions about what objects we want to use and where we want to do this.

 

ARTHUR (breathing heavily): Right. Right. Okay. (He sighs.) Well, the wheelchair is, without a doubt, an object that belonged to her. So, let’s use that.

 

ENTITY: Agreed.

 

ARTHUR: And… we’ll burn the bones in the fireplace.

 

ENTITY: Oh?

 

ARTHUR: Yes. It’s the safest way to make sure that they’ll burn.

 

ENTITY: Alright then. We know the fireplace is empty since you just climbed out of it.

 

ARTHUR: Right. (He sighs.) How exactly are we going to fight this thing?

 

ENTITY: We’ll use the name Stanczyk to lure her into the office. That is the common name that the two infants shared.

 

ARTHUR: What do you mean lure?

 

ENTITY: This wraith is merely a shadow of itself from when it lived. For the most part, it may not even realize it’s no longer living. It is drawn to life. Much like the life of the child, but in this case it seems to be replacing someone. If we can convince it that we have its child, then it should lure it here.

 

ARTHUR: Won’t it just think it already has its child?

 

ENTITY: I don’t think so. Possibly. If that doesn’t work, we’ll just burn the bones. That will draw her to us.

 

ARTHUR: If burning her bones draws her to us anyway, then why did we bother trying to find out the name? W-why not just…

 

ENTITY: Because drawing her here in hopes of seeing her child versus drawing her here because her soul is being torn from this world will yield two very different encounters.

 

ARTHUR (sighing): Fair enough.

 

ENTITY: Remember the goal here is to save the child she’s carrying. If she feels our intent before we can bind her properly in this room, she may kill the child.

 

ARTHUR: Right.

 

ENTITY: Trust me, luring her here with the name will work and will be the better option.

 

ARTHUR: So, once she’s in the room…

 

ENTITY: We remove the child and we burn the bones.

 

ARTHUR: Which will anger her. Greatly.

 

ENTITY: Exactly. Once the bones are gone, she’ll be bound to the wheelchair.

 

ARTHUR (overlapping): The wheelchair. (He sighs.) Then what? Kill her?

 

(Thunder rumbles.)

 

ENTITY: Yes. Or…

 

ARTHUR: Or?

 

ENTITY: Or we could set her free.

 

ARTHUR (in disbelief): What on earth does that mean?

 

ENTITY: Arthur, believe it or not, whatever horrors this creature may instill – it is and was a person. She desires to have her child back and that is her strongest motivation for lingering.

 

ARTHUR: But she’s a creature, she’s a demon! You can’t seriously even be considering…

 

ENTITY: Arthur, I have no say in this. This is your decision. Just consider what this creature did.

 

ARTHUR: She stole the child.

 

ENTITY: Right, but why?

 

ARTHUR (fierce): It doesn’t matter why.

 

ENTITY: Fair enough. Let’s go get the wheelchair. (Arthur steps. A door creaks.)

 

ARTHUR: If we were to let her go free, how would we even do that?

 

ENTITY: You’d take some ash from her bones in the fireplace and spread it over an object she’s bound to. Then you’d need to give a cost – doesn’t have to be anything difficult – in exchange for her freedom.

 

ARTHUR: What do you mean, a cost?

 

ENTITY: You’re essentially offering her a deal. It could be as simple as a coin or as complicated as true love, but she has to be able to actually accomplish it in order to be free.

 

ARTHUR: So, we could tell her that we want the child back?

 

ENTITY: Well, at that point I hope we have her back already.

 

ARTHUR: So, I rub her ashes on the chair, tell her that I want a coin for her freedom, a-and then what?

 

ENTITY: You cut the object – score it, break it, whatever – and she would retrieve said object or perform said task.

 

ARTHUR: And when she’s done?

 

ENTITY: Her spirit is no longer bound here.

 

ARTHUR: That’s it?

 

ENTITY: That’s it. Here’s the chair.

 

(Arthur pushes the wheelchair. it squeaks and rattles.)

 

ARTHUR: What’s to stop her from lingering, or hurting someone else… I mean, hell, what’s to stop her from just not fulfilling our request?

 

ENTITY: Nothing.

 

ARTHUR: Well then, you’re not really making the case that you think you are. Are you?

 

ENTITY: I’m not making any case. This is your choice.

 

ARTHUR: Y-you say that, but I sense that you do care about this creature’s redemption. Why? Why do you care?

 

ENTITY: I have to hope that any creature can be redeemed.

 

(Grunting, Arthur moves the wheelchair downstairs.)

 

ENTITY: Now the bones.

 

ARTHUR: And what if I chose to kill her?

 

ENTITY: You just need to burn the chair. The fire will take care of that.

 

ARTHUR: So this exchange has to be something simple then, yeah?

 

ENTITY: She’s not a genie, Arthur. She can only give you something she has. Or do something she can.

 

(Arthur moves the bones. Rain sounds outside the window.)

 

ARTHUR: Oh, fuck, I feel them. Uh, is there anything we can put them in?

 

ENTITY: There’s a hat box on her dresser.

 

(Arthur puts the bones in the box.)

 

ARTHUR (Grumbling, under breath): Oh, god damn it. (Normal volume.) Why do you have to hope that a creature can be redeemed, anyway?

 

ENTITY: Arthur, I don’t know who or what I am.

 

ARTHUR: So? What does that matter?

 

ENTITY: So, if you suddenly found out that I was something, maybe even worse than a wraith… What would you do?

 

ARTHUR: Uh, I mean…

 

ENTITY: That’s all of them. Let’s head downstairs and start this thing.

 

ARTHUR: Fair enough.

 

(Arthur walks to the office. He moves the wheelchair aside. He opens the door. It creaks.)

 

ENTITY: No, leave the door open. Put the bones in the fireplace…

 

ARTHUR: Here?

 

ENTITY: Yes.

 

ARTHUR: Should I have something to light?

 

ENTITY: Maybe tear up the box, it’s pretty old and dry.

 

ARTHUR: Okay.

 

ENTITY: Move the wheelchair to the center of the room. Alright.

 

ARTHUR: Should I hold something? Maybe a bundle of cloth?

 

ENTITY: Sure. Now, call her.

 

ARTHUR: What do you want me to say?

 

ENTITY: Say… may god bless this baby Stanczyk.

 

ARTHUR: What? May God bless this… alright. May God bless this baby Stanczyk. May God bless baby Stanczyk. May God bless this baby Stanczyk. May God bless – (Something squeaks.) What the fuck was that? Um, may God bless this baby Stanczyk. May God bless this baby Stanczyk. (Something creaks.) May –

 

ENTITY: There.

 

ARTHUR: What?

 

ENTITY: The door.

 

ARTHUR (shakily): Is she in the room?

 

ENTITY: Yes.

 

(The wraith makes a low, ghostly sound.)

 

ARTHUR: Is she holding the child?

 

ENTITY: Yes.

 

ARTHUR: Oh, thank god.

 

ENTITY: Keep talking.

 

ARTHUR: Um. May God bless this baby Stanczyk.

 

ENTITY: She’s approaching you. (The baby coos.)

 

ARTHUR: What is she doing with the baby?

 

ENTITY: She’s holding it but paying it no mind.

 

ARTHUR: What should I do?

 

ENTITY: Maybe put your bundle down on the floor a-and back away.

 

ARTHUR: I need to take the child.

 

ENTITY: Yes, but –

 

ARTHUR: Just tell me where she is.

 

ENTITY: She’s right in front of you, looking at the bundle on the floor. (Ominous music starts to rise.)

 

ARTHUR: I’m going to take the child.

 

ENTITY: She didn’t move. She’s still fixated on the floor. Quickly, to the bones. In the fireplace.

 

(Arthur strikes a match.)

 

ARTHUR: It’s – it’s not working.

 

ENTITY: Arthur, she’s picking up the bundle.

 

ARTHUR (continually trying): The match won’t light.

 

ENTITY: Arthur, she’s looking through it.

 

ARTHUR (panicked): It’s not catching!

 

ENTITY: Arthur, she knows it’s empty!

 

ARTHUR (repeatedly): There-there!

 

(The wraith screeches as Arthur ignites the match. The baby starts to cry. Arthur gasps in terror.)

 

ARTHUR: Where is she?

 

ENTITY: I think she’s retreated. Into the chair.

 

ARTHUR: Oh, thank god.

 

ENTITY: Arthur.

 

ARTHUR: What?

 

ENTITY: It’s not over.

 

ARTHUR (breathing heavily): Right. Right. Just give me a moment.

 

ENTITY: What do you plan on doing with her?

 

(END Part 3.)